Six years on, No Man’s Sky is still reaching for the stars (2024)

No Man’s Sky is a limitless game filled with bizarre and beautiful planets, mysterious life forms, and varied quests. Six years after its release, the game continues to grow and change. While it has become synonymous with the concept of a development redemption arc, the truth is that No Man’s Sky has outgrown that tired narrative.

Hello Games’ commitment to constantly revisiting and revising old systems means that the galaxy of No Man’s Sky is one of the most cohesive and consistent experiences in all of online gaming — and this process could continue forever, as long as everyone keeps showing up to see how it turns out. It’s no longer a comeback; No Man’s Sky has secured its spot as a fantastic space simulator.

No Man’s Sky is heading to Nintendo Switch, and the upcoming update includes a host of changes to core systems and quality-of-life updates. Polygon spoke to Sean Murray, founder and managing director of Hello Games, about the game’s current success and if it can keep updating forever.

Updates upon updates

In the years since No Man’s Sky was released, developers at Hello Games have gained a reputation for excellent updates to the game. They pull inspiration from a gamut of sources — including fan discussions and feedback.

“When we make an update, we have these tools at our disposal, these paint brushes. What we do in an update is take these big paint brushes, and we create new parts of the picture with big, broad brushstrokes,” says Murray. “Then, we go back in every update, we go in with fine detail and shade it a little more, add a little more detail because we’ve seen how players interact with it or we need a little more nuance there.”

These ideas for updates come from different places. Mostly, they’re passion projects started by specific developers on the team. Other times, it’s an answer to fan requests. “We’re not talking to the community loads, but we’re listening a hell of a lot,” says Murray. “It’s normally coming from some members of the team being excited about something and working on it. Like, with Switch, that doesn’t start with me coming into the office and being like, ‘All right guys, I need a Switch version for Thursday.’ In all honesty, I’m more likely to be the voice in the room saying ‘I don’t know, this seems quite hard. Are we sure we want to do this?’”

Once a project is out, Hello Games goes through fan feedback. Murray notes that every morning he goes through his notifications and emails, reading through the accounts of different players. This is a complex task, as people play No Man’s Sky differently: A shutterbug wandering around planets peacefully is going to have a very different point of view than someone exploring abandoned frigates or gunning down Sentinels.

“The buzz from releasing updates and seeing that reaction — sometimes good, sometimes bad — is motivational. Good is like, Great, I’m loving this! and you can be motivated by that. But sometimes it’s negative feedback and that’s motivating because you come in and you’re like — What are we going to do? We’ve got to sort this out somehow — and that’s exciting.”

An end to No Man’s Sky?

Image: Hello Games

“I’ve worked [on No Man’s Sky] for 11 years — I really care about the game in a very genuine way. I don’t think that’s surprising. But the way we’re set up, it only works if people want to work on it, and we have players and they’re enjoying it,” says Murray. “If either of those two things stop, I don’t think it would be right for us to continue updating it. And I’m constantly thinking as that skeptical voice — Surely by next year, everyone will have stopped playing it. Surely by next year, the team won’t want to work on it anymore. Now, I’ve been wrong about that for six years in a row… but at some point, I think that will be true.”

For now, though, it seems like there’s plenty of gas in the tank. The relatively recent Expeditions feature has been a great onboarding tool for players, according to Murray. Hello Games tracks player activity across platforms. “The real stat I care about, the one that gets me up in the morning, is how long people are playing for,” says Murray.

“Day one, when No Man’s Sky launched, people played the game for a long time. It might not sound that long, but the average player was 20 to 25 hours. That’s about right for most AAA games,” adds Murray. “Now, six years in, if you pick up a copy of No Man’s Sky it’s going to be three-plus times that amount. Our global lifetime average for the length that people play went up 10 hours in the last year. So it’s not just people playing it, on average, for 10 hours more, but it’s people playing it for so long that it brings the average up by 10 hours.”

Murray says it’s fascinating to see not just interest in the game grow, but players finding different ways to occupy themselves. “The thing I love about it in particular is that they won’t agree on anything,” he says. “But we change something to the UI, some tiny little thing, and the whole Reddit will be like, Finally! We’ve added a ton of new content, and they’re like, No, but there’s one little sub item on a menu, that’s what we can all agree on. I love that.”

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Six years on, No Man’s Sky is still reaching for the stars (2024)

FAQs

How many years would it take to go to every planet in no man's sky? ›

Highlights. No Man's Sky has a staggering 18 quintillion planets, making it practically impossible to explore everything. With over 10 million players, it would take around 58,494 years for every player to collectively visit every planet.

Can you ever finish no man's sky? ›

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 150 Hours to obtain 100% completion.

Is there an end to No Man's Sky? ›

It's open ended. That being said, you could make it a goal to reach the galactic core and jump to the next galaxy. There's like four basic types of galaxies and there's a total of something like 256 galaxies that you can travel to.

How long would it take to visit every galaxy in no man's sky? ›

In fact, it's almost unfathomably large. Your character wakes up on one planet, but No Man's Sky has 255 entire galaxies' worth of planets to explore, totaling up to more than 18 quintillion worlds. It would take you nearly 585 billion years to see them all.

Has anyone explored all of No Man's Sky? ›

No, this game is simply very large. About 1% of the first or starter galaxy, Euclid, has been explored. Far less of any of the rest of the galaxies has been explored.

Is No Man's Sky map endless? ›

It's not actually infinite. There are only 18 quintillion planets in the game.

What is the last mission in no man's sky? ›

The Purge is the final story mission of the Artemis Path, starting immediately upon the conclusion of 16 / 16. The mission tasks the player with finding a way to the final Atlas Interface at the centre of the galaxy.

What happens if you choose to reset the atlas? ›

The Atlas gives the choice to reboot the simulation or remain. If you reboot the galaxy, you can choose between a new Lush, Empty, Norm or Harsh galaxy. If you choose to stay, you will be reborn in a random planet in your current galaxy, next to a beacon, and your ship will spawn next to Damaged Machinery.

What is the end goal of NMS? ›

The main of objective of the game is to play it as you please. You're free to make up your own objectives, goals and stories as you go along in the game.

Will there be cities in no man's sky? ›

Technically limitations aside (and those are insurmountable), canonically there can't be cities because the sentinels swarm to and destroy any meaningfully large population centers.

Can you pirate no man's sky? ›

Players can choose to engage in piracy themselves by attacking a freighter or other ships in a space fleet. Doing this will alert Sentinel Drone Starships, who will engage in combat with the player. Selected ships display their cargo in the same way as resources do.

What to do after beating No Man's Sky? ›

If you manage to stay on track and complete the game's storyline, you will find yourself in a new galaxy. Choose one of four procedurally generated galaxies filled with an impossible number of randomly generated worlds. As far as mechanics go, it's the equivalent of New Game+. Narratively, everything begins again.

Can you get to the center of the universe in No Man's Sky? ›

Once you've completed the Artemis Path and unlocked The Purge quest, you'll have a waypoint that will route to the center of the galaxy. Or, more accurately, the nearest Gateway System.

Can you fly to a star in No Man's Sky? ›

The game will not allow you to fly your Starship into a star.

How many ships can you have at a time in no man's sky? ›

The player begins the game with one starship and may acquire additional starships later. A maximum of twelve starships may be part of a player's fleet, although no more than six will be located in the freighter hangar at any time. The other ships can be swapped out using the quick menu.

How many years does it take to get to all the planets? ›

How long will it take to get to each of the planets by various means?
Method=ShuttleSolar Sail
Jupiter1.9yr100d
Saturn3.6yr179d
Uranus7.3yr1yr
Neptune11.4yr1.6yr
5 more rows

How many planets are in No Man's Sky in 2024? ›

The game is built around four pillars: exploration, survival, combat, and trading. Players can engage with the entirety of a procedurally generated deterministic open world universe, which includes over 18 quintillion planets.

How long is a day in no man's sky? ›

An ingame "Day" is the period of time from 00.00 to 23.59 in the Analysis Visor clock. It lasts exactly 30 real-time minutes, or 2 Sols.

What is the maximum planets in no man's sky? ›

They are also known as solar systems, planetary systems, or just plain systems. Star systems have a maximum of six celestial bodies, planets and moons together.

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